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John Carmack

American programmer and entrepreneur

John Carmack (b. August 20, 1970) is an American computer programmer and entrepreneur best known for his pioneering work in 3D graphics and video game development. Born in Kansas, Carmack demonstrated an early aptitude for mathematics and programming, teaching himself assembly language as a teenager. His career took off in the early 1990s when he co-founded id Software, where he led the technical development of groundbreaking games like Wolfenstein 3D (1992), Doom (1993), and Quake (1996). These titles revolutionized the first-person shooter genre and popularized technologies such as raycasting, BSP rendering, and real-time 3D polygon rendering.

Carmack’s innovations extended beyond gaming. He later released the source code for several of id Software’s engines under open licenses, helping foster a culture of knowledge-sharing in game development. He also contributed to virtual reality (VR) as CTO of Oculus VR, where he advanced VR hardware and software. He shifted to a consulting CTO role in 2019 before formally departing from Meta in 2022. His work in aerospace, including founding Armadillo Aerospace, reflected his passion for rocket engineering and space exploration.

Known for his technical brilliance, empirical rigor, and pragmatic problem-solving, Carmack has been a vocal advocate for open-source software and knowledge-sharing. His influence spans gaming, VR, and aerospace, cementing his legacy as one of the most impactful engineers of the digital age.

Quotes

“Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren’t sure which way to do something, do it both ways and see which works better.”

John Carmack

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